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Marketing 1-7:
The Emerging Metaverse...


Marketing 1-9:
The Emerging Metaverse

English
Spanish
Worksheet
Worksheet
(Question 2) Article: Who Made Money During The Gold Rush
(Question 2) Article: Who Made Money During The Gold Rush
LESSON SUMMARY
In the video, it is announced that Facebook has rebranded itself as Meta, aiming to reflect the company’s broader mission of connecting people through advanced technology. The discussion highlights the shift towards the metaverse, a virtual space that combines elements of the physical world with digital experiences. The speaker emphasizes the importance of creating a safe and engaging environment where users can interact, socialize, and participate in various activities. Innovations such as Horizon Home and Horizon Worlds are introduced, showcasing the potential for users to design and share their virtual spaces and experiences with others.

The video further explores the integration of non-fungible tokens (NFTs) within the metaverse, explaining their role as unique digital assets that can be bought, sold, and displayed in virtual realms. As the metaverse evolves, the implications for remote work are discussed, emphasizing the need for tools that foster collaboration and connection. Upcoming advancements, including Project Cambria and Project Nazare, are anticipated to enhance user experiences with realistic avatars and mixed reality capabilities. These developments signify a future where the boundaries between the physical and digital worlds blur, providing new opportunities for social interaction and creativity.

The Metaverse is a brave new realm. But it must be remembered that as technology ventures in to these new realms, the scope of Marketing grows as well. Nobody is sure exactly how this will play out. 


Goals
Students will be able to analyze the concept of the metaverse and its impact on communication, work, and society.
Essential Questions
  • Define the term "metaverse" and explain how it differs from the traditional internet.
  • List three technologies that are foundational to the development of the metaverse.
  • Identify two key differences between digital ownership in the metaverse and the traditional internet.
  • Compare and contrast the user experience of interacting with the traditional internet versus the metaverse.
  • Summarize the potential benefits of augmented reality (AR) glasses in everyday life.
  • Classify the various industries that could be impacted by the metaverse and give examples for each.

Vocabulary
  1. Metaverse: A virtual, interconnected digital universe where users can interact, work, and socialize in immersive digital environments.
  2. Immersive: Providing a deep engagement or involvement in a virtual or digital experience that feels realistic or enveloping.
  3. Virtual Reality (VR): A simulated experience that can be similar to or completely different from the real world, created using computer technology.
  4. Augmented Reality (AR): Technology that overlays digital information, such as images or sounds, onto the real world, enhancing the user’s perception of their environment.
  5. Artificial Intelligence (AI): The simulation of human intelligence processes by machines, especially computer systems, enabling them to perform tasks that typically require human intelligence.
  6. Blockchain: A system of recording information in a way that makes it difficult or impossible to change, hack, or cheat the system, often used for secure transactions.
  7. Non-Fungible Tokens (NFTs): Unique digital assets that represent ownership of a specific item or piece of content, verified using blockchain technology.
  8. Decentralized: A system in which control and decision-making are distributed away from a central authority, enhancing user ownership and participation.
  9. Interoperability: The ability of different systems, devices, or applications to work together and exchange information seamlessly.
  10. Digital Ownership: The concept of possessing digital assets and having the rights to use, sell, or trade them in digital environments.
  11. Avatar: A digital representation of a user, often in the form of a character or image, used to interact in virtual spaces.
  12. Real-time: Occurring or being available immediately, allowing users to experience events as they happen without significant delay.
  13. Hologram: A three-dimensional image created by recording light patterns, providing a realistic appearance of depth and perspective.
  14. Presence: The feeling of being physically present in a virtual environment, enhanced through advanced technologies like VR and AR.
  15. Surveillance: Close observation or monitoring of individuals, often for security purposes, which raises privacy and ethical concerns in digital spaces.
Higher Level Questions
  • Investigate the implications of digital ownership in the metaverse and how it might affect future economies.
  • Assess the potential challenges the metaverse faces regarding privacy and security, and propose solutions for these issues.
  • Formulate an argument for or against the idea that the metaverse could enhance social interactions compared to the traditional internet.
  • Analyze the potential long-term effects of augmented reality on attention spans and cognitive functions.
  • Critique the current measures being taken to ensure privacy and safety in the metaverse, and suggest improvements.
  • Design a hypothetical virtual space within the metaverse that addresses accessibility challenges for users with disabilities, detailing its features and functionalities.

Have you ever used the Metaverse?

The Metaverse is a virtual, interconnected digital universe where people can interact, work, socialize, and play using augmented reality (AR), virtual reality (VR), and other immersive technologies. It is often envisioned as a collective, persistent, and shared space that blends physical and digital realities, allowing users to explore 3D environments, engage in real-time communication, and even conduct economic transactions using digital assets like cryptocurrencies and NFTs. Companies like Meta (formerly Facebook), Microsoft, and Google are investing in the development of Metaverse platforms, aiming to create expansive digital ecosystems that go beyond gaming and entertainment into areas like remote work, education, and commerce.

While the concept of the Metaverse is still evolving, it represents a shift toward a more immersive and interactive internet experience. Instead of simply browsing websites or using apps, users can enter fully realized digital worlds through VR headsets, AR glasses, or even traditional devices like computers and smartphones. The Metaverse has the potential to revolutionize industries, from virtual real estate to digital fashion, but it also raises concerns about privacy, security, and accessibility. As technology advances, the Metaverse may redefine how people connect and engage in both professional and personal spaces.
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Supposedly, after a slow start, it is growing. Here are some projections.

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How will Marketing fit in to this new realm?

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Video: The Emerging Metaverse (13:45)

Link To Spanish Translation: CLICK HERE

Article: Who Made Money During The Gold Rush

Read The Article
Who made $$$ during the gold rush
Or Listen To The Article

Higher Level Questions (Answer These On Your Worksheet)

1.) Explain what the Metaverse is and how it differs from the current internet. 
The Metaverse: A New Digital Frontier
The metaverse is a virtual, interconnected digital universe where users can interact, work, socialize, and engage with digital environments in immersive ways. Unlike the current internet, which consists primarily of static websites and two-dimensional interactions, the metaverse offers a persistent, three-dimensional, and interactive experience. This new digital space is built on technologies such as virtual reality (VR), augmented reality (AR), artificial intelligence (AI), blockchain, and high-speed internet connectivity.

One of the primary distinctions between the metaverse and the traditional internet is the level of immersion. The internet is accessed through screens, keyboards, and touch interfaces, while the metaverse allows users to step inside digital spaces using VR headsets, AR glasses, and motion-tracking devices. This enables deeper engagement with content, transforming how people communicate, work, and entertain themselves.

Another key difference is the concept of digital ownership and decentralized economies. In the metaverse, users can own digital assets such as virtual land, clothing, and artwork through blockchain-based systems like non-fungible tokens (NFTs). This contrasts with the internet, where digital assets are generally stored on centralized platforms controlled by corporations.

The metaverse also fosters a more interactive and social experience. While current internet interactions rely on text, images, and video, the metaverse provides real-time, avatar-based interactions that mimic real-world engagement. This could revolutionize industries such as education, gaming, real estate, and remote work by offering more dynamic and realistic experiences.
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Despite its potential, the metaverse is still in its early stages, facing challenges related to accessibility, data privacy, and interoperability among different virtual platforms. However, as technology advances, the metaverse may evolve into a seamless extension of the internet, shaping the way humans interact with the digital world in unprecedented ways.

2.) Discuss the potential impact of augmented reality glasses on everyday life.
The Potential Impact of Augmented Reality Glasses on Everyday Life1. Enhancing Communication and Social Interaction
Augmented Reality (AR) glasses have the potential to revolutionize how people communicate and interact with each other. By overlaying digital information onto the real world, AR glasses can provide real-time translations during conversations, display facial recognition data, and enable immersive virtual meetings. This could bridge language barriers, improve accessibility for people with disabilities, and make remote collaboration more engaging than traditional video calls.

2. Transforming Work and Productivity
In professional settings, AR glasses could increase efficiency by offering hands-free access to critical information. For example, doctors could view patient records and vital signs while performing procedures, engineers could see blueprints overlaid onto physical structures, and remote workers could participate in interactive 3D presentations. This seamless integration of digital content into physical workflows would reduce the need for constant screen-checking and streamline complex tasks.

3. Revolutionizing Shopping and Retail Experiences
AR glasses could significantly change the way people shop by providing personalized, interactive experiences. Users could try on virtual clothing, see how furniture fits in their home before purchasing, or receive real-time product recommendations while browsing a store. Retailers could use AR to enhance customer engagement, reduce returns, and offer a more immersive shopping experience both online and in physical stores.

4. Improving Navigation and Travel
Travelers and commuters could benefit greatly from AR glasses, which could provide real-time directions, highlight points of interest, and translate foreign signs instantly. Whether walking in an unfamiliar city, driving with AR-enhanced GPS guidance, or exploring historical landmarks with interactive overlays, these glasses could make navigation more intuitive and engaging. This could also be a game-changer for individuals with visual impairments, offering enhanced guidance and obstacle detection.

5. Enhancing Entertainment and Gaming
The entertainment industry could see massive innovation through AR glasses. Instead of staring at screens, users could experience movies, concerts, and games in a more immersive way. AR gaming could transform public spaces into interactive playgrounds, blending digital elements with the real world. Concertgoers might see holographic performances, and sports fans could receive real-time player stats overlaid onto live events, creating a more personalized and dynamic experience.

​6. Health and Fitness Benefits
AR glasses could promote healthier lifestyles by providing real-time fitness tracking, posture correction alerts, and guided exercise routines. They could also assist in mental health by offering meditation guides, reducing screen time strain, and enabling therapeutic applications like exposure therapy for anxiety disorders. Additionally, AR glasses could help people with medical conditions by displaying vital health information or assisting those with visual impairments through object recognition and navigation assistance.

7. Privacy and Ethical Considerations
Despite the potential benefits, AR glasses also raise significant concerns about privacy, security, and data collection. The ability to record and analyze surroundings in real-time could lead to ethical dilemmas, surveillance issues, and data breaches. Widespread adoption would require clear regulations and safeguards to prevent misuse, ensuring that personal information remains protected while enabling the positive advancements of AR technology.
In summary, AR glasses have the potential to redefine how people interact with the world, offering benefits across multiple industries while also introducing new challenges. As technology evolves, careful consideration must be given to ethical implications, accessibility, and security to ensure these innovations enhance everyday life in a responsible and inclusive manner.

8.) A New Level Of BRAIN ROT
Augmented Reality (AR) glasses could weaken people’s attention spans by constantly overlaying digital information onto their real-world view, creating a continuous stream of notifications, visuals, and interactive elements. This could lead to frequent distractions, making it harder to focus on a single task for extended periods. Instead of engaging fully in conversations, work, or daily activities, users might find themselves constantly shifting their attention between the physical and digital worlds. Over time, this fragmented attention could reduce deep thinking, patience, and the ability to concentrate without digital assistance, reinforcing a dependence on instant information rather than sustained focus.

3.) Describe how privacy and safety concerns are addressed in the metaverse.
Privacy and safety concerns in the Metaverse are being addressed through a combination of user controls, security protocols, and evolving regulations. One of the primary ways companies like Meta are approaching this issue is by giving users control over their digital interactions. Features such as blocking, muting, and private spaces allow individuals to manage who they interact with and how much of their personal information is shared. Additionally, tools like real-time content moderation and reporting systems help prevent harassment, fraud, and other harmful behaviors, ensuring a safer virtual environment.

On the security front, encryption, biometric authentication, and AI-driven monitoring are being implemented to protect user data and prevent unauthorized access. Since the Metaverse involves significant amounts of personal and financial data, companies are working to create robust cybersecurity measures to prevent hacking, identity theft, and other cyber threats. Blockchain technology is also playing a role in securing digital assets like NFTs and virtual real estate, ensuring ownership rights and reducing the risk of fraud.

Despite these efforts, challenges remain in maintaining privacy and safety in such a vast and immersive digital space. Issues like deepfake manipulation, surveillance concerns, and the potential for psychological effects due to prolonged exposure to virtual environments are still being debated. As the Metaverse continues to evolve, regulatory bodies and tech companies must work together to establish clear ethical guidelines, transparency in data usage, and policies to protect users from emerging threats while preserving their autonomy and freedom in digital spaces.

Mr. Kazanjian's Business Class
Hempstead High School
Room A112
​[email protected]

  • Home
  • CPU Applications
  • Marketing
    • Marketing Introduction
    • Module 1: Marketing Today & Tomorrow
    • Module 2 Socially Responsive Marketing
    • Module 3: Marketing Begins With Economics
    • Module 4: The Basics Of Marketing
    • Module 5: Marketing Information & Research
    • Module 6: Marketing Starts With Customers
    • Module 7: Competition Is Everywhere
    • Module 8: E-Commerce And Virtual Marketing
    • Module 9: Developing A Marketing Strategy & Marketing Plan
  • Desktop Publishing
  • CFM 24-25
  • CPU APP COLLEGE
    • Part 1 Excel 200
    • Part 2 Excel 201 Advanced
    • Part 3: Microsoft Access 500
    • Part 4: Mr. Kazanjian's Tips & Tricks